War Thunder

War Thunder is developed by Gaijin Entertainment, and was released on 21 December 2016.

It is a multi-player war game that’s based in WWII.

You play as a either a plane or a tank in a massive battle for research points to unlock new planes and tanks. Your tank/plane has a realistic damage resistance and when you destroy someone the game will play a kill-cam and show how your shot affected the target.

War Thunder is a “free-to-play” game and has in-game currency you can spend on upgrades for your Tank or Plane.

The game has missions where you can earn research points and “special” rewards. There are custom games where you can mess around with friends, and there is also a mode in which you can test your tanks before going into a real game.

War Thunder is great fun to play with friends and you can even cross-play with people on a different system to you. For example,

How does War thunder look and feel?
In War Thunder you can bump up the graphics to Maximum Stun with incredible 4K graphics, and you can use either a controller or keyboard or even use Virtual Reality for an extra immersive experience.

Can I play the game over and over and not be bored?
The answer is YES, you can play this game over and over and never get bored, especially if you purchase the Golden Eagles.


Cannon Ball

Cannon Ball is a retro game of wonder and delight for all ages.

The challenge is simple enough: fire the cannon at the target.

Cannon Ball

The deceptively simple graphics and controls hide the true complexity of this game. With randomly generated landscapes and constantly changing gusts of wind, every game is different.

Based on Cannon Ball from “GameMaker Studio – 25 Casual Games” by Ben Tyers.


By Ben


Collision Sensor – Ben & Ryan

Our collision sensor is used to help blind people avoid obstacles in their path.

We designed this device to assist blind people to move about the community with ease.

This project is used to help blind people by using sound as an indication of how close they are to an object, but this may be problematic in loud environments so we also used a motor with a counterweight spinning as an indication to tell them that they are close to a wall or object

Program Design