Maze Race

‘Maze Race’ is a basic two player competitive game. The game and controls are kept to a basic and easy to function state, making the game playable for all ages young to old.

The objective of the game is to get to 3 first as the game is a best of 5 series of mazes to compete through. In a bid to keep the matches fast and simple, the decision was taken to not allow punishment for contact of walls or map edges & sides.

The origins of the concept for a maze racing/competitive game first came about due to lack of options already consisting in this genre of games. Given the basic perception and functionality of the game, the intended audience for the game was based around the younger generations notably from the ages of 10-16.

In addition to the simplicity of the controls and graphics, the running requirements to run the game are kept to a mere minimum by only needing to use Windows systems or GameMaker 2 Studio programs to operate the game without problems. No extra hardware or components required.

Download

  • GameMaker Studio 2.0 project files: Maze Race-2m3h6uu
  • Standalone version (Windows): COMING SOON

By Calen & Daniel

Rage Against The Machine

Rage Against The Machine’ is a basic platformer game with a very basic set-up for all people to be able to play. Using basic arrow key controls to not over-complicate it.

The objective is to collect all keys within rooms to unlock doors in which lead the player to the next level of the game, similar to the popular game ‘Red Ball’.

The game itself is not up to a high standard of play, graphics or enhancements due to time contrasts. Overall is game is a slight let down given the expectations.

Download: RATM Game

Sumo | Colin

‘Colin’ is a final prototype sumo robot used in combat. Colin uses a colour sensor to detect the black lining around the edge of the ring to prevent itself from catapulting off the arena. In addition to the colour sensor, the robot also utilises an ultrasonic sensor which allows for minor adjustments within the programming to tweak minor tactics for matches. A touch sensor was the final addition to the frame created around the brick of the sumo, for the mere purpose of being to start simpler when against a time penalty in most matches, all of this was done with still having an intention to keep the machine as lightweight as possible.

The restrictions implicated on the sumos affected our robot greatly, having weighed in as one of the heaviest of the competitors at 726 grams, starting each match on at least a one second deficit derailed our plans entirely and weren’t able to fight back in any games.

In regard to programming, the design was kept simple, only focusing on using the ultrasonic and colour sensors to guide the robot around the arena, I believe that despite our poor results in matches (0-5, not winning a match) we were not as far off from success as the score shows, our threshold for our colour sensor picking up the reflected light was not set to the correct number giving the wayward directions to the brick.

 

 

Remote-Control Claw

The final prototype remote and claw

The Remote-Controlled Claw is an assistive device designed for people who may have troubles in mobility or trouble working complex machines such as the elderly. The robot uses a simplified remote control for simple use of the robot itself, allowing the user to be able to drive the robot into places where it would not have been possible with a regular humans hand.

The robot has a motor fixed to both sides with a touch sensor from the remote control to work the claw on the front of the robot. All of these functions are made possible by connecting both bricks with Bluetooth, with extensive testing and developments to enhance the abilities of the machine. In doing so we believe that a robot such as this could be a success on a commercial market, as the need for a simple and lightweight assistive device is one that is lacking for those that need it.

As the controls to operate the robot are very basic everyone that uses it could be able to operate it without much problem, the only downside to the robot is that there are no guides to tell the operator if the claw is lined up correctly to pick up the object surrounding it. A sound or light flash to signify this maybe would’ve helped the owner use the claw easier, although there was a clear plan to not over-complicate it given what the target audience would be if put on for sale in a commercial aspect.

Top- Remote / Bottom- Claw

Group Members – Calen & Daniel