Overwatch Game Review

Overwatch is a popular team based, first person shooter. There are seven types of game modes available in Overwatch, with 4 available in regular competitive or quick play: Assault, Control, Escort, and Hybrid. Capture the Flag, Deathmatch and Elimination are all available from the Arcade or the Game Browser.

There are currently 31 playable heroes in Overwatch available for play no matter the map or game mode. However in custom matches you can restrict the playable heroes to only certain ones instead of all 31.

Developer : Blizzard Entertainment

Designers: Jeremy Craig, Scott Mercer, Michael Elliott

Fun factor: If you are new to first person shooters, this game is a pretty good starting point. It will help you gain coordination with your mouse and keyboard. Fast game play creates a perfect environment for improvement, you must build muscle memory fast to be able to win. Competitive is not so fun if you lose, but quick play is fun whether you win or lose because it doesn’t go towards “important” statistics.

It is a very fun game. Especially playing with friends on competitive matches. You can find your own matches, or create your own custom matches to suit what you are looking for. Custom matches add a world of possibilities when it comes to entertainment and enjoyment.

Controls & Game play: The controls and game play are both smooth, smoothness of the game really depends on the specs of the computer. The controls are straightforward and easy to learn.

  • Crouch : Left Control
  • Jump : Space
  • Ability 1 : Left Shift
  • Ability 2: E
  • Ability 3: Q (Ultimate Ability) has to charge up from 0 to 100%
  • Primary fire & secondary fire : Left and right mouse.
  • Quick Melee : V
  • Reload : R
  • Next & Previous Weapon : Scroll up & down

Most of heroes are easy to learn but hard to master, if you have difficulty with grasping the concept of the heroes. You can always use Google to help you understand the different abilities and play styles for each hero. There is also in game tutorial and pre-set binds that will explain the hero for you.

The highly competitive side of this game makes it perfect for veteran FPS players.

In competitive mode, there are eight ranking divisions. (% = worldwide population)

  • Bronze (8%)
  • Silver (21%)
  • Gold (32%)
  • Platinum (25%)
  • Diamond (10%)
  • Master (3%)
  • Grandmaster (1%)
  • Top 500 (Top 500 in certain region, US, AU, EU)

As you can see some ranks are more obtainable than others. All depending on personal potential and skill.

Graphics: This game has a nice clean cartoon like style. It keeps the game looking simple and allows colors to blend perfectly. Each map and character are defined by its detailed appearance. Many people who play the game appreciate the detail and time that has gone into the polished heroes and detailed maps.

Sound: The sound in Overwatch is good. The footsteps of enemies is sometimes off putting if you are wearing headphones. When a hero uses an ability or triggers their ultimate. You can clearly hear where and which hero has used their ability. The audio is high quality and reliable

Replayability: I have over 800 hours on Overwatch, so I would say it has replay ability. Especially for competitive play. You have goals you can slowly progress to, with team work and good communication. If you receive a loss it often boosts motivation to get to the next rank, by trying your hardest.

In summary this game is very enjoyable for all types of people. With having 31 playable heroes, it makes it very customized for every person. There is a hero for everyone. Whether it be a damage class, support class, or tank class.

Reference List

  • Twitter.com. (2019). Twitter. [online] Available at: https://twitter.com/dignitas/status/768727035044827136 [Accessed 14 Aug. 2019].
  • WellPlayed. (2019). overwatch-ps4-gameplay-screens-03 – WellPlayed. [online] Available at: https://www.well-played.com.au/overwatch-review/overwatch-ps4-gameplay-screens-03/ [Accessed 14 Aug. 2019].
  • Anon, (2019). [online] Available at: https://www.gamespot.com/articles/overwatchs-new-hero-ashe-gets-abilities-and-play-s/1100-6462996/ [Accessed 14 Aug. 2019].

Unusual Maze Game

This is my maze game, created in Robotics and Game Design.

It is a straight forward maze game, with a start and an end with a total of 3 rooms.

Goal is you must reach the end, which you can take as long as you like.


  • Movement (Arrow Keys)
  • Secret doors
  • Objects which reset the level when touched

Download the game here

Screenshot of the first level

I See Red


Create a robot that only detects the color red, and nothing else.

You could also get the robot to go forward if detecting another color, but then stop when it detects red. Or get it to play a sound.



The challenge requirements were getting the robot to detect red.

We accomplished that, and every time the robot would detect red it would play the voice line “okey-dokey”

By Jameson, Nick, Isaac, Jack

Bob the Generic

The Challenge...

The goal is to create a robot that is able to push, grab or outmanoeuvre an opponent in a game of Sumo.

Main Theme/Idea of Prototype

Our robot was originally designed with a ramp on the front for lifting/pushing other robots out of the ring, however it exceeded the size limit.

The front of the robot featured a small neck which was fitted with a light sensor for detecting the outside of the ring to prevent it from throwing itself out of the game.

The robot was named Bob the Generic because of its creators lack of interest for making a perfect robot. Our team created a program which allowed the robot to make quick and sporadic movements. It didn’t detect other robots, it was designed to be undetectable to other robots due to its insane agility.

What Worked?

  • It successfully outmanoeuvred the opponent robots most of the time.
  • The light sensor worked 100% of the time and Bob never fell out of the ring.
  • The neck allowed it to safely peek over the edges without falling off.
  • The program overall was successful.

What Didn’t Work?

  • Unfortunately various tests and rules prevented us from keeping the ramp.
  • The design process for the neck was rocky, however we were able to resolve it.
  • It has a lack of sensors to actually detect opponents.
By Isaac, Nick, and Jameson.

Our Obstacle Course project

We designed and constructed this robot, to partake and complete the obstacle course project.

Line of code used for obstacle course


Program your robot to run an obstacle course in the fastest time

This challenge introduces the following concepts

  • Autonomous v remote control
  • reliability and repeat ability
  • Bluetooth? (intermediate – requires some additional knowledge)

Robot Performance

Autonomous  – One point for each

  • Robot uses sensors to dive around the obstacle and back to the start, without failing, or falling of the edge.
  • Easy to use and reliable
  • Fastest autonomous robot or does something equally amazing.


We knew from the beginning we needed the robot to have a extended neck to easily detect darkness or light, and to also give robot wheels time to turn. Ball at the back to make turning easier, because then it doesn’t have to carry the back wheels.