Game Review | The Binding Of Isaac: Afterbirth+

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This game review is of The Binding of Isaac Afterbirth+ which is an expansion to The Binding of Isaac: Rebirth. It was originally a flash game called The Binding of Isaac but due to fan request was remade and put on steam as The Binding of Isaac: Wrath of The Lamb Edition and had lots of extra content added. It was then remade again into The Binding of Isaac: Rebirth adding about another 100% the amount of content and then the Afterbirth and Afterbirth+ expansion packs came out adding another 200% additional content.

Designer: Edmund McMillen

Developer: Nicalis

Fun factor: The game is incredibly fun.

Controls: The controls are good.

Movement: W A S D

Aiming: ↑ ← ↓ →

Use Items: Space

Place bomb: E

Use pill/card/rune: Q

Drop(Hold)/Switch(Press): Ctrl

Game-play: Roguelike, Action-adventure, Top down shooter. You play as a child in a dungeon fighting various types of monsters with your tears as your shots. You get upgrades and fight stronger and stronger enemies including; your mum, Satan, the Riders of the Apocalypse, the 7 Sins and more.

Graphics: The art style is pixelated.

Sound: The Binding of Isaac has many different sound effects for each and every enemy. There is also different music based on the room you are in and floor you are on.

Replayability: It has multiple endings depending on what path you follow and the character that you choose to play. You unlock different items when you get the different endings. The unlocked items can be used in future runs.

Final Verdict: The Binding of Isaac is one of the best games ever.

Alarmy McJig

The challenge

Create an assistive device.

What we made

Alarmy-McJig is an assistive device that when a button is pressed it will activate a band with a vibrating function on the wrist to help people that can’t hear their doorbell.

Brainstorm

  • A button that activates a vibrating motor.
  • A motion sensor that activates a vibrating motor.

Evaluation and reflection

  • How well did you meet the challenge requirements?

We didn’t meet the requirements very well at all.

  • What would you do next if you had more time?

Manage it better.

  • What did you learn?

To manage our time better.

  • How could your team perform better next time?

Time management.

Greg the Destroyer Mk2

Greg the Destroyer Mk2

The challenge

Create a robot to do a sumo battle that is lighter than 1 KG and fits easily into a circular tin.

GREG

This is how we made GREG’s code.

This is the grand final fight against EV6.

Evaluation and reflection

GREG’s key points were his speed and the ramp being able to blitz the enemy before they could react.

If we had more time I would make it heavier and add more ramp.