Dark Souls II: Scholar of the First Sin (PS4) -Game Review-

Dark Souls II is an action-RPG released on the 11th March 2014, developed by From Software and published by Bandai Namco Games. It is the third instalment in the Souls games, following the first, Demon Souls and the second, Dark Souls. The original Dark Souls II was made for the PlayStation 3, Xbox 360 and Microsoft Windows. However, today I will review a variant of this game released in April of 2015 known as Dark Souls II: Scholar of the First Sin, a remastered version made for next gen consoles that included the original game with a few minor changes, and all its downloadable content.

-Gameplay-

The Souls Games, as they’re known, all have similar mechanics and are known for their difficulty. The player’s journey throughout the game world is filled with unforgiving and relentless enemies, bosses, puzzles, areas, and traps, all of which can easily kill you and are often hard to beat. Playing badly is met with severe punishment from the game, where you can lose hours of progress and hard work just by slipping up once. Enemies respawn once you leave the area, and only stop respawning if you kill them dozens upon dozens of times.

Limited opportunities for recovery of health mean you need to play with care, coordination and skill in order to lose as little health as possible. The less health you have, the more vulnerable you become. Every time you do die, your maximum health decreases, meaning that dying multiple times only makes the game harder. The only way to reverse this effect is by consuming rare, limited items you find throughout the game. You can recover a portion of your health using replenishable flasks known as ‘Estus Flasks’, a small amount gradually using ‘Lifegems’, or all of your health using a rare item called a ‘Human Effigy’.

The game uses a currency known as souls, which you collect by defeating enemies. The more difficult the enemy, the more souls the player receives. Souls are used to both level up stats, such as vigour, endurance and vitality, and to purchase equipment, weapons and other items from the multiple NPC vendors you find in the game. Upon your character’s death, all the souls you are holding at the time are dropped where you died. You can retrieve these lost souls if you return to that spot. However, if you die again before you can get them, then you lose them forever.

Probably the games’ most iconic features are its save spots known as bonfires. These bonfires can be recognised by the coiled sword planted in a flame, and are located at specific places throughout an area. They allow you to rest and relax from the dangerous enemies, recover all your lost health and Estus, and teleport to any other bonfires you have visited while playing through the game. They can only be activated by going up to them and physically lighting them, and you can only rest at them if there are no immediate threats nearby.


-Control-

Combat in Dark Souls is unique. Not only does every different type of enemy behave differently, so does every single weapon and spell. I have only used melee weapons, sometimes accompanied by a shield, so I will only be discussing my experience using this playstyle.

For me, the controls are fine and aren’t too complicated. You find markings on the floor at the beginning of the game that tell you what button does what. It’s how you use the controls that matter. A major part of the combat system revolves around your ability to read an enemy’s movements to judge and prepare for an attack. This is usually followed by dodging the attack, and then counterattacking. Timing, coordination and reading your enemy is everything. If you screw up, you’ll most likely end up losing a sizable chunk of health and possibly dying.. The thing is, that’s just how I play. I taught myself, through trial and error, how to face an enemy. The game didn’t teach me that. It just gave me the mechanics to let me teach myself. Another person could come up with a completely different playstyle that works for them, and it may be just as effective. That’s one of the great things about the game. When you beat an enemy or finally defeat that boss after countless times, the sense of accomplishment and relief you feel are astounding. It feels really good to know that it was completely up to your ability and skill as the player that you won after so many defeats. I’ll talk more about how that is a major reason why the game is held to such a high standard. For this and gameplay, both 9/10.

-Fun Factor-

Ask any Dark Souls enthusiast, and they will tell you that they hold a sort of “love-hate” relationship with it. As stated, the game is known for being difficult. Right off the bat, it doesn’t let you know what the deal is. It gives you a brief story introduction, tells you the basic controls, and then sends you on your way. Yes, that is a pretty mainstream thing you see in most games. However, it’s after this moment that the game becomes unique.

Most games give you the controls, give you a waypoint so you know where to go, and continue just guiding you along throughout the entire game, holding your hand like you’re a baby. In Dark Souls, they just give you the controls. That’s it. No mention on what to do, where to go, how to progress. When I first started playing, it was such an unusual experience playing a game that truly let you lead the way. Some people aren’t a fan of the way Souls games handle this. And I’ll admit, I too was frustrated in the beginning because I didn’t know what to do. I was constantly asking myself questions because it was up to me and me alone to answer them. But I learnt to know that that’s what makes Dark Souls so good. Yes, most situations throughout Dark Souls are challenging and confusing because it isn’t always clear cut what you need to do or what the next step is. Yet as you play it and progress past those challenges, you build a sense of confidence within yourself. When faced with a new, different enemy or area or puzzle, you learn to trust in your ability to overcome it, because there have been so many situations where you felt the same way, yet still managed to struggle past them.

My point is, although the game is very frustrating and very challenging, it is also so very rewarding, and that is where the fun is found.  And for that, I would have to give the fun factor a 9/10.

-Replayability-

Replayabilty is a core part of the Dark Souls experience, and revolves around you replaying the game on a game mode known as New Game Plus. Starting with the initial replay of NG+, it then goes on to NG++ after that, and so on all the way up to NG+7. Only after that will you have truly beat the game in the eyes of many Souls players. With each replay, you retain their levels, souls and most items. However, all enemies and bosses get harder per replay, dealing more damage and having increased health with every playthrough. This means that even if you know and understand how to deal with every enemy and boss in the game, they will always stay a difficult and rewarding challenge to beat. Replayabilty stands at 8/10

-Sound/Music-

The music score in Dark Souls is brilliant. The way they use the musical orchestra to compliment the various areas and add the mystery and unknowing that comes with finding one of these areas or facing a boss is unlike any other. Here’s a video made by Game Theory that discusses the music of Dark Souls and how it influences the battles against the bosses in the game. It’s really interesting, and I thought it did an excellent job of showing just how much effort the creators of the game put into its music. Although I should warn you, it’s quite cringey to begin with. Also, this video is talking about Dark Souls III, but it still is an accurate portrayal of the type of music in Dark Souls II.

 

The in-game sounds are also great. Swinging an ultra-greatsword around and smashing it through an enemy, and hearing it crush into the ground, is really satisfying. The enemies sound like they should too. None of them speak, they only moan and groan quietly, as if in constant pain. The voice acting of the NPCs is good as well. They do a good job of putting on an Old English accent, saying words similar to Shakespeare’s or something. So overall, I’d put the sound/music at an 8/10.

All in all, Dark Souls II, like all the others, is an astounding game. It is one of those games that doesn’t try to be perfect, although many argue that it is. It just tries to be provide an experience that most gamers have never had before, and to push those boundaries. I never realised just how good a game could be until I played Dark Souls, and let me tell you that no other game has been anything like it. It will always have a lasting effect on me and many other players. It is challenging, interesting, unique and rewarding, and for that and much more I am going to have to give it a 9.5/10. I would place it as a 10, but damn can Dark Souls be frustrating sometimes.

By Jackson Alexanderson

Super Mario Odyssey: Review

Super Mario Odyssey is a 3D platformer mixed up with open world sandbox elements. It was released worldwide for the Nintendo Switch on October the 27, 2017. Its development started in late 2013 following the release of Super Mario 3D World on the Wii U.

The game consists of many different worlds that can be deeply explored for a lot of different collectables. These collectables can do a range of different things, and collecting them is one of the main goals of Super Mario Odyssey. These collectables are:

  • Power moons which serve as the main collectables in the game allowing Mario to go to new locations and unlock new costumes.
  • Purple coins which are used as premium currency that allows for more new costumes that may unlock more power moons and also allow you to add sticker and figurines for your ship.
  • Regular coins which are used as regular currency allowing you to buy basic costumes and some power ups.

The worlds in Super Mario Odyssey are quite diverse, from lush jungles to dune-filled deserts. This allows for many different game mechanics. Each of these worlds can have up to 60 or more moons to collect. The shear amount of moons allows the player to always keep finding something new to do, from jumping over a giant pit to helping a skull man herd his sheep. Although many of the moons are placed in easily accessible locations in early levels, they become a lot rarer in later levels, only serving as a marker to keep you on the right track for the story.

The game also supports a new mechanic called CAPture. This ability allows Mario to throw his living cap, named Cappy, at entities and enemies in the game, enabling Mario to become them. This ability broadens the scope of the game, turning the game from just a 3D platformer to a 3D sandbox platformer. Despite this, I was disappointed a little because of the promise of turning into a t-rex. This happens in the game, but only in one world and only allows you to be the t-rex for a few minutes. This is the only time-limited CAPturable entity in the game. This wouldn’t be as bad if they hadn’t shown it in the trailer as much as they did. However the ability is a fun and exciting new way for Mario to get around.

Super Mario Odyssey comes with a new costume system enabling you to customise Mario and Cappy a bit, making them feel more in tune with the areas they are exploring. The different costumes can range from a cowboy costume for the desert or a business man costume for the city.

In conclusion, Super Mario Odyssey is a great game for any age. It’s easy enough for younger players but complex enough for older, more experienced gamers. The game is very long and will give the player a lot to do. 8.8/10

MassEffect: Andromeda

Mass Effect: Andromeda is a third-person action role playing game and is the fourth game in the Mass Effect series. The game was released by BioWare in March 2017, five years after the release of Mass Effect 3. There was a lot of hype around this release as many fans of the game wanted to know what happened to Commander Sheppard and his crew. Unfortunately Mass Effect: Andromeda disappointed many players as it didn’t continue Sheppard’s story and didn’t meet many people’s expectations as the game lacked a depth of story, had poor animations, and many bugs.

GAME PLAY

It’s a third-person action roleplaying game that allows you to do a lot of exploring in the massively open world universe. With many missions, interactions and activities to do, there will always be something to do. Exploring the many planets is easily done with the new Mako land rover, which is suitable for most terrains with its improved features, such as 4×4 and 6×6 driving modes as well as the ability to jump and boost forwards.

When loading a new game you can choose to be either Scott or Sarah Ryder, pick a custom template to work with and go ‘all out’ with editing the look of your character.

CONTROLS

While the controls are an improvement over the other Mass Effect games, they feel like they could have used either a different approach or had a bit more work done on them. There is an auto covering feature where as approaching a corner or an obstacle the player will move into a cover formation while in combat.

GRAPHICS

I think the graphics are a bit poor compared to today’s level of technology on PC, the Xbox One and the PS4. It uses the Frostbite 3 engine which performs well, but it doesn’t feel like it was the right engine, loading pretty much any part of the game on console is long and will vary on PC.

CONCLUSION

The game is fun to play and offers many of the aspects of Mass Effect 1, 2 and 3, but it lacks many others as well. With the lack of support for the game as well as pretty much no DLCs being made, it just feels like it died quickly and I’m honestly disappointed in the finished product.

Call of Duty: Black Ops III – Game Review

Call of Duty: Black Ops III is a first-person shooter video game, developed by Treyarch and published by Activision. It is the twelfth entry in the Call of Duty series and the sequel to Call of Duty: Black Ops II. Black Ops III is a single player and multiplayer game. With most of its players residing in the online portion of the game; where players compete with each other in various different game modes.

Call of Duty: Black Ops III, in my opinion, is the best Call of Duty to date, with a polished campaign, multiplayer and zombies mode. The multiplayer once again including the controversial “improved movement” which was first introduced in Advanced Warfare. In my opinion the improved movement adds a new aspect to the game improving it, however many players demanding we return to classic “boots on ground” Call of Duty. Infinity Warfare saw large backlash after releasing the third game in a row to include improved movement. I don’t believe the community will ever be 100% happy, as before that, The Call of Duty franchise were dealing with constant complaints that their games were all too similar to each other. Despite all this, I believe Black Ops III is one of, if not the most, enjoyable CoD to date.

Call of Duty: Black Ops III is available on PlayStation, Xbox and PC. Each console providing a slightly different experience. Xbox and PlayStation of course being more similar. Playing on PC is arguably the better experience, with improved graphics and a keyboard and mouse, which many claim to be more tailored to precision games. Personally however I prefer to play CoD the classic way, on console. I play it on Xbox One. However the largest community, including the professional one belongs to PlayStation. Modified controllers can be used to improve the gameplay, boosting skill and ability in the online portion of the game. There are multiple brands producing controllers like this, with Xbox even bringing out their own authentic version, the “elite” controller.

Call of Duty: Black Ops III when released had the best graphics we’d seen from any CoD. With vibrant colours, high detail, high frame rate and an HD resolution. Black Ops III still remains as one of the nicest looking Call of Duties so far.

Call of Duty has always received a bad rap when it comes to the originality of their games, with all of them being more or less the same. However with that said, their player base is still steadily growing with no signs of stopping soon. The fact is, CoD is a very enjoyable game. Which ascends the need to be constantly changed to keep interest. I rate Call of Duty: Blacks Ops III along with the whole franchise very highly. I have spent over 800 hours on the game, and hundreds of hours on others such as Black Ops II, Modern Warfare etc.

Batman Arkham Knight Game review

Batman Arkham Knight presents itself as the final in a series of Batman games with “This is how the Batman dies” as its moral of the game. While Arkham Knight has a polished setup offered to the table it however disappoints with its hit and miss story, gameplay and general experience. If you are buying this as a newcomer to the Batman: Arkham series you won’t be too disappointed with its setup, but as a fan of the series you might not appreciate its forced use of the new batmoblie.

Arkham Knight’s combat is unique and makes you feel like a warrior in combo fighting simplified on a 3D scale. Arkham Knight’s combat is faster than ever compared to all other Batman games, checking all marks in playability for the main character Batman. Unfortunately, the rest of the characters miss abilities that flaw combat heavily.  There are also some odd issues with characters such as Red Hood and Batgirl, that are offered as additional content.

Arkham Knight offers environmental takedowns and the ability to pick up weapons and objects. Those are the two additional features of Arkham Knight, however these two additional features are good with a twist. Certain weapons that you are able to pick up are in one specific mission for one fight. Which just removes that feature in the rest of the game. The other feature environmental takedowns are scarce in the game and offer some instant kills.  Although they’re awesome and make combat feel far more fluid, the ability to perform the environmental takedowns, are like the weapons scarce in the game and only in certain areas.

The area where this game shines is in the stealth section. It’s super fluid in ways unseen in the previous games. The ability to take down enemies from certain angles lacked in other Batman Arkham games but in Arkham Knight it’s far more versatile. Arkham Knight offers a new takedown feature called “Fear Takedowns” allowing you to consecutively takedown enemies quickly in a matter of seconds. It reduces enemies quicker and is an extremely polished feature bringing more fluidity to the combat in stealth and front assault. Fear takedowns are offered at hidden angles from the enemies.

Driving the batmoblie is okay, but it doesn’t offer an “Oh my gosh I’m in the batmoblie” experience. The very floaty Batmobile eats most of the game; forced upon you the whole game in a linear way. Driving in is far more exciting than Arkham Knight. The driving isn’t the problem. The combat in the batmoblie is awful. Its combat is to simply dodge the lasers. It doesn’t offer anything special. It has a simple array of weapons but it felt like playing a mobile game. With Batman’s no killing morals, it feels unlike Batman to blow up other tanks, despite the excuse that the tanks are remotely controlled.

Arkham Knight’s player controls are some of the best controls I’ve ever played with. They are easy to pick up and understand, and displayed in the user interface in such a beautiful format. Learning advanced controls just feels so easy.

The graphics sets new standards. The way that the city of Gotham is presented is well done, including muddy tracks from dirt, soaring skyscrapers and red, green and blue neon night lights in China Town. Batman looks more badass then ever with his cape looking like the caped crusader he is.

Though checking all marks, Arkham Knight in my experience had some odd texture pop in issues leaving me with awful textures at points. Additionally, Arkham Knight’s PC port is the absolute worst I’ve ever seen, lacking graphical fidelity and featuring seriously bad performance across the board.

Sound work is nothing to fall head over heels for, but the general atmosphere of the game is bass boosted, which is just a simple way of impressing an audience. It would have been nice if Arkham Knight had more detailed sounds for Gotham City and more voice actors for general enemies. There is too much repetition with the lines spoken.

The enemies in the Arkham Knight’s Map are just too easy.. If you’re just looking to fly down onto ground and punch up, you can. The problem is that there’s just no challenge. It’s just one strike after another. To fill another gap, there are missions separate of Gotham and the story, however they aren’t very versatile and they very quickly leave you with a very developer driven experience. Typically they all had odd ways of scoring, leaving you more confused.

Driving through to the finish with the batmobile in this game just isn’t possible. Putting besides the great stealth, the combat is brilliant and so fluid it just lacks that actually ability to replay it in an awesome way. Every corner of this game I was asking for a little bit more. Its great combat and stealth really hold it there with its fantastic graphics; it just wasn’t a game I would be hyping over and over for. I will leave it on my shelf for a while before I pick it up again and give it a good shot.

6/10 Great game just lacks the ability to really play its great features.

 

References

Destiny 2 Game Review

Image result for destiny 2

Destiny 2 is an online-only multiplayer shooter set in a futuristic version of our solar system. It was released in September 2017, developed by Bungie and published by Activision.

Gameplay and Controls

When you start the game, the first thing you do is create a character. You have to choose between the three classes which are Titan, Hunter and Warlock. In the main story, you start on Earth. From there you go to the other planets which are Titan, Nessus and IO. You travel between the planets using a fast travel system. Alongside the main story there are plenty of side missions that you can complete. The controls are very standard, I find them quite simple and easy to use.

Graphics

The game looks amazing, it is very colourful, and all of the planets look unique.

Sound

All of the sounds are spot on and the music is great, but the game doesn’t have a separate volume control for the music, you have to either turn if on or off. I often found that the music was too loud and the gameplay was too quiet which ended up making me turn the music off.

Replayability

The main reason the game has such a great replayability is because of the number and variety of different missions. You end up repeating missions for better loot and other items. Some missions can be a bit repetitive but most of them are interesting enough that they are worth replaying.

Fun Factor

I enjoyed the main story of the game and am excited to keep playing and levelling up my character. There are a lot of things to do, and lots of variety in how you do them. With the amount of fun I have had playing this game I am recommending it to anyone that is interested in these types of games.

 

Tom Clancy’s Rainbow Six Siege

Before this game came out, I was looking forward to it because of the play style. This game is like COD but you have to work with your team more. I chose to review this game because it’s a good game.

Fun factor

The game is fun, but it’s not about the story. There’s no story to this game. The fun comes from killing people. There are cameras on every map that you can take out.

Gameplay and controls

You control different operators depending if you’re attacking or defending. Each operator has their own nationalities, weapons & gadget. Each attacking operator has their own drone camera

Graphics

The graphics are good.

Sound

The gun shot sounds are realistic.

Replayability

There were eleven different maps in the original game. Now there are 16.

 

I would recommend this game for anyone who likes Shooting Games.

Call of Duty Black Ops: Zombies review

Call of Duty: Black Ops is a multiplayer first person shooter that is very popular among both Xbox and PlayStation users. Black Ops has a side mode called Zombies. This mode was in a previous CoD but in Black Ops is where it became big. In the Zombies mode, you start in a small room with a pistol and windows where the zombies come out. You have to defend yourself so you can progress in rounds, hitting these zombies gets you in-game currency that you can use to buy bigger and better guns, or you can buy doors so that the room you’re in isn’t as small and you have more space to run and gun.

The story to Zombies in Black Ops is simple: just survive as long as you can. The game just keeps going until you die. There is no real end; they just keep coming.

Black Ops has great graphics everything ran smooth and was pretty spot on the zombie’s jaws hanging off, skin destroyed and eyes that would stare into your soul all added a tenseness to the game keeping you on your toes almost constantly. The maps also included with this zombies mode where so good and very memorable.

In Black Ops sound is taken very seriously with great explosion noises clean gun noises and great voice acting. In Zombies, everything from the screeches, scary music, the grunts of a zombies clawing at you to the loud screams when they started running, altogether it made the mode just that little bit better and scarier.

As for replayability, Zombies is king. My cousin and I love to play split screen over and over again just try to get to a really high round and better guns then always before we know it it would be 3am in the morning and we’d have to get off otherwise the next day we would be sleeping all day but it would be worth it.

Divinity: Original Sin 2 Review

Divinity: Original Sin 2 is a turn based fantasy RPG developed and published by Larian Studios that came out on the 14th of September 2017, as the sequel to Divinity: Original Sin. The game can be played either alone, or with a co-op party up to three other players.

When you start a new game, you can choose to play as a custom character, or as one of the game’s optional party members, each with their own interesting stories. You can choose from a bunch of different character types. For example, you can play as an undead character, which causes most characters to attack you if they realize you’re a skeleton. It also makes poison heal you, but damages you if you heal through regular means. You can even use your bony fingers as an infinite supply of lockpicks, which is really silly, but very useful, and amusing nonetheless.

The game gives you freedom to walk around, learning about and exploring the game world, completing quests, and trading with people. Through use of certain skills, you might even receive quests from animals or other unlikely sources! Completing quests nets you rewards of money, experience points, and sometimes equipment and items.

Upon starting a fight, gameplay becomes turn based, where you have all your skills and powers on a hotbar, usable with the mouse or number keys. In combat, by default you have four “action points”, that determine what you can do in a turn. There are many different strategies you can employ in and out of combat, using your skills and magic to efficiently win an encounter. For example, if you have the right abilities, you could start a downpour to cover the ground in water, and then freeze it. Or electrify it. Or spread poison through it.

You can do heaps if you have a bit of creativity, and this is one of my favourite parts about the game: freedom. You have so much freedom to do whatever you want. All elemental damage can apply various other effects as well, running on ice might cause you to slip, being covered in water prevents you from being set on fire, electricity can stun, and cause enemy OR player turns to be skipped. It all works very well together, and the game gives you plenty of freedom to play exactly how you want to. I find myself constantly creating new characters, just to test out different classes, to try other abilities.

After the first act, the game gives you the ability to completely rearrange your character’s stats, and to change your appearance. If you play a lot, then want something different, you can easily play the game with any set of skills.

There are often multiple ways to complete a quest, or get past an obstacle. For example, your first major objective in the first act is to escape a place called Fort Joy. You can complete this goal in many ways, one of which is simply to kill every single person running the place. Quite effective. Another part of the game requires you to find a certain item to get past an obstacle, but by being careful, and having the right abilities, you can get past it anyway.

You can sometimes even complete parts of a quest before you get that quest. For example, there’s a guy you get asked to rescue by a few people. You can just find him without getting the quest, and complete it anyway.

The only time the game lacks options is when you customise the physical appearance of your character, in which there are rather few settings. You don’t see your character that close-up very often, so it isn’t a huge deal, but it’s one of the few negative things I have to say.

There are a variety of mods available for the game, and more are being made all the time. Some of which add vast amounts of content (like more character creation options), and some add really nice, yet simple fixes and changes to the game. One mod I like a lot is one that prevents consumable items from being automatically added to the hotbar when you pick them up. A small change, but extremely convenient.

Freedom, freedom, freedom. If you want to play the game completely solo, having no party members, it’s viable. Can be tricky, but viable. Through use of the “Lone Wolf” talent, you start with more health and a few other stats, you also get six action points per turn instead of four, and using one free point towards one of your stats gives you two points into that stat. Having more than one extra party member nullifies any bonuses from Lone Wolf. If you play the game with a friend, having two characters with Lone Wolf is the most fun way to play in my opinion, having two powerful characters instead of four solid characters is great. It makes your inventory and equipment more manageable too, and there is a lot more loot to go around.

Speaking of your inventory, one of the only bad things about the game is managing inventory, mainly when playing with other people. Checking the stats and equipment of other player controlled characters isn’t easy. And the inventory system is slightly clunky in general.

In summary, the game is amazing. With a long history with these sort of games, Larian Stuidos really nailed this one. I have played many, many hours of the game, and I’m only about 25% in and showing no signs of stopping. There are many interesting characters and lore aspects to the game, which I find genuinely interesting. A lot of times in games I find myself thinking that something is cool, and that’s it. In Divinity 2 I find myself talking to everyone I can, to learn about more lore. It’s a fantastic game, and it’s basically exactly what I want from a game like this.

 

 

Pokémon Game Review

Pokémon is a turn-based RPG game series created by Nintendo where you, a Pokémon trainer, are given a creature called a Pokémon. You can use this Pokémon to battle wild Pokémon, weaken and have a chance at catching that Pokémon for your own use or defeating it to let your own Pokémon gain experience to level up and become stronger.

During the game, you make allies and enemies. You use your Pokémon throughout the whole game to solve problems, beat other Pokémon trainers in friendly battles, and face evil teams that want to steal and control Pokémon for evil purposes!

Once your Pokémon team are strong enough you can challenge various gyms. Gyms are buildings where a trainer goes to battle trainers and can earn a badge from that gym. Gyms are run by Gym Leaders, which are very strong Pokémon trainers, and once defeated give you that Gym’s badge. Once you have all eight badges you are eligible to enter the Pokémon League which contains the Elite Four, four of the best trainers in the land and then you have the chance to face up against the Champion. The Champion is the strongest trainer in the Region.

Fun Factor: Pokémon is a very fun game to play as it can suit all types of players ranging from the casual child player to the most strategic, competitive player. It also appeals to players who like to seek rarities in the quest to catch ‘em all.

Gameplay/Controls: The gameplay of Pokémon is very smooth and easy to understand due to the few buttons on the devices that these games are played on.

Graphics: Pokémon is a bit behind when it comes to graphics. It originally started out in pixelated 8-bit and in black and white. The best graphics Pokémon has is in its latest game releases – Pokémon Sun and Pokémon Moon. These games have 720p graphics with 3D sprites making it appear very pixelated in some places.

Sound: The sound in the Pokémon games are well suited to the game style.

Replayability: Pokémon is very replayable. You can choose a different starter Pokémon, you can create a different character, make a different team. The possibilities are almost endless!

-Jonathan Mommers