Descent Into Madness

Descent Into Madness-27a8vwt


Descent into Madness is a game where you are trapped in a small room and you have to fight against many different enemy types and patterns. The game is a horde mode esque style as you go until you die. Complex features such as a damage system turn system and health regain system are all implemented we also have a point scoring system however this was not working in conjunction with the other systems we had at the time of exporting. We challenge you to take on this challenge to descent into madness and beat your friends time of how long they survived. From Jamie, Levi and Jordan the player sprite and code was all done from scratch which we feel is a major effort after the many setbacks our team has had in production. I’m extremely proud of our team for pulling together to bring you Descent into Madness. I’m surprised we have something this good after expecting to turn in nothing. We hope you enjoy your descent into madness.


F= Fireball

A= Arrow your main source of damage.

Arrow keys for movement

Q= Player

E= Enemy health

Space to check the damage that would be dealt.

Again I would like to thank my team we have done a great job in my opinion and I’m happy to see this post being submitted. From Coded bros Team Lead: Levi.


Pokkén Tournament Game Review

 Pokkén Tournament is a two-player online fighting game, which was first released in Japanese arcades in 2015, then later released on the Nintendo Wii U in 2016, and then an updated version Pokkén Tournament DX, was released for the Nintendo Switch in 2017. The game is a combination of the Pokémon franchise and the Tekken series and was developed by the company that created Tekken, Bandai Namco Studios, while being published by The Pokémon Company. The game was first teased during a Pokémon Game Show event in August 2013, and was officially announced a year later.

The game features 21 playable characters between the three versions, with the Wii U version having the smallest roster, having only 16 playable characters, with the Switch version having all 21. The playable character list includes many fan-favourite Pokémon, such as Pikachu, Charizard, Lucario, Gengar, Mewtwo, as well as less popular Pokémon such as Braixen and Croagunk. The game also includes 16 pairs of assist characters, with one being exclusive to the Switch version, which can help you in battle, doing things such as boosting your power, attacking the enemy, or healing you.

During battle, the gameplay switches between two modes, “Field Phase” and “Duel Phase”. In the Field Phase, the Pokémon fighters can move freely around the battle arena, while in the “Duel Phase”, the gameplay becomes more like a side-scroller, similar to Tekken’s gameplay. As you fight, a gauge, called a “Synergy Gauge”, which when full, allows you to activate “Burst mode”, which then allows you to use very powerful “Burst attacks”. For some Pokémon, Burst mode allows them to use Mega Evolution (which was introduced in the generation 6 main series game, Pokémon X and Y), which is a special form change which powers up their attacks, though only certain Pokémon can use this, such as Charizard, Lucario, and Mewtwo, among others. The game’s action-based fighting system based on a basic Rock, Paper, Scissors foundation. Normal attacks beat grab attacks beat counter attacks beat normal attacks.


Pokkén Tournament’s graphics are definitely the most impressive of any Pokémon game, though that isn’t saying that much considering most Pokémon games are on handheld consoles, such as the Nintendo Gameboy or 3DS. The texturing on the models are very detailed and more realistic than in the 3DS games with fur and feathers looking very good. The arenas are also detailed, and have many Pokémon and people in the background, observing the battle.

Pokkén also features a story mode, where you play through various leagues, which increase in difficultly as you advance through each. At the end of the story, you have to battle a secret character, Shadow Mewtwo, who can be unlocked by using an Amiibo Card packaged with Wii U copies of the game.

The game was positively received in the west, receiving a 76 out of 100 average score the review website, Metacritic. By the end of April 2016, Pokkén Tournament had old sold Street Fighter V in the United States. The game was nominated for Best Fighting Game at The Game Awards 2016.

I really enjoy playing this game. It is refreshing playing a real-time fighting Pokémon game, opposed to the usual turn-based gameplay of the main series handheld games. I really like the selection of Pokémon chosen to be playable characters, being a mix of popular, fan-favourites, and Pokémon that aren’t as popular. However, there are a few Pokémon that I wish were in the game, and am surprised some of them weren’t, such as the very popular generation 6 Pokémon, Greninja. Despite that, I overall enjoy playing this game, and believe this to be one of the better Pokémon spinoff games, and definitely think it’s the best looking one graphics wise. I would definitely recommend Pokkén Tournament, whether it’s the Wii U version, the Switch version, or even the arcade version if given the chance, to any Pokémon fan, or even just fighting game fan. I would give this game a 8/10.






Game review blog post

Hi Everyone,

This week we will be doing writing a computer game review.  You need to choose a game and write a 500-1000 word review of the game.

Examples of game reviews can be found here:

The rubric for the assignment can be found here:  Game review rubricV2-2klapib

As a warm-up before you start your game review you should use the rubric to mark one of the student game reviews from 2016.

Good luck!



Vampire Bolted!

Survive the farmers and get to the escape points. Collect coins to beat your friends. You have to find your way through the maze like map and follow the correct path to exit, You have many of options to chose from. The farmers will change directions without warning so you have to think where to move to. You need to find the exit points that are hidden in different spots in each room. You can collect coins if you want as the game is not finished completely. The coins were going to be used to get power ups in the game.


unpredictable AI

coins to collect


opening gates

cheeky chickens



Particle density in Gamemaker

Hi everyone,

We have a great liquid simulation game being developed by some students in the class. After player testing, one of the suggestions was to expand the game to include two colour liquids and allow mixing. They have achieved that, so an extent…. one other suggestion was to change the density of one of the liquids, so that one colour would settle out at the bottom, eventually.

This is a fine idea, but it gets complicated because of the way the simulation is implemented. Having thousands of water drops in Gamemaker is potentially a huge load on the cpu and memory. One way around this is to use the in-built Gamemaker particle system. Particles are much more lightweight than objects and instances. Unfortunately, to achieve this, many of the properties are set as a group, system wide. In my preliminary research,  you can set the flag for particle density, but this applies to all particles.

However, I might have found an alternative that achieves a similar effect. You can set the gravity for an individual particle:

Good luck!


Colliding physics and non-physics items

Hi Everyone,

One student had a problem getting collision events to work when one object is using physics and the other object is not. One solution is to use collision rectangles:

To see the position of the invisible collision rectangles use this command:


Good luck,


Exporting rooms

Hi Everyone,

I got a request to make a tutorial on how to export rooms in Gamemaker. The best way is to clone the game, so you have identical games to start with, then make changes to the room, then copy the room back to the folder of the original game. For this to work, all the sprites, objects, scripts, etc., must have the same names and be present in both projects.

Here is a video showing how:


Have fun!


Making animations from sprite sets

Hi everyone,

I got a request for a tutorial on making a kick animation.

I recommend finding a suitable Community Commons licensed sprite set on the web, incorporating it into Gamemaker using the instructions below, then perhaps…. if you have time, re-touching the artwork in the sprite set to make it look the way you want your character to look.

Kicking and punching is pretty similar to the walking stuff…. after you get through the 4 direction walking animation, ask me about connecting keyboard presses to kick animations, and how you might handle collisions.

Good luck,


Why use spritesheets? Reducing memory and start-up time; increasing your games performance


Creating spritesheet animations – beyond the scope of this post.

Some people use Pyxel edit pro; Sean Spalding uses Flash

Community Commons (CC) licenced art- including sprite sets. Be sure an give the author credit in your game credits, if the license is CC attribution.


Using sprite sheets in Gamemaker


Getting the sprite to move in four directions using a sprite sheet


As above, done is Gamemaker 2


Another tutorial – 8 directional sprite sheet


Shaun Spaulding




Hi everyone,

Several times during the year people have had trouble when one person in a team is absent and the others cannot work because they cannot access the files. One possible solution is to use OneNote, Office365, and  SharePoint. I can create a OneNote notebook for your group. Once created, go to log into Office365;

If this takes you to the page with the palm trees, put in your school e-mail address, but no password.

This should take you to the DoE login page:

This will take you to Office365 on-line:

Click on the OneNote link… This will take you to OneNote on-line:

There you should find your groups OneNote notebook.

The collaboration space is where you can share documents within your group.

Create a new page:

Then make a zip file of your project using the right-click menu and 7-zip (compress):

Now add the zip file as an attachment to your page:

Then you (and your teammates) should see your zipped project files:

This is just a crude way of using Onenote…. more in a later post.

Good luck,