Copy Me is a game that you haft to follow the four light colours sequence by using the buttons on the Lego robot or you lose.
The LEDs flash in order. You have to pushed the button in the right order.
Have Bob insert the video next week.
The game uses the screen of the brick and two touch sensors as a controller. The brick is held up with “legs” so it is easier to see the screen when playing.
Rules/How to Play:
After running the program, the screen will display “Ready”, and a few seconds later, either “left” or “right” and you have a certain amount of to hold down the correct button. If you hold down the correct button, it will continue to the next one, if you either press the incorrect button, or you don’t press it in time, the game will end and your score is displayed on the screen.
This project went better for me than I expected, considering I had to do it by myself (apart from teacher help), as my team member hasn’t been at school during the whole project. There were quite a few things I was not able to do, but I think I’ve done the best I can at this point. I originally wanted it to have two players going against each other at the same time, with a controller each. Also instead of the screen saying left or right, I wanted to brick buttons to either flash red or orange, and each controller would have a newer red touch sensor, and an older orange one. But, even without the things I originally wanted, I think its turned out well considering.
Future improvements to the game:
Improvements that I could attempt to add to the game in the future, would be increasing the speed each time it goes through the loop, I’ve tried to make it happen, but it could be better. Making the game harder in general would be another thing I’d want to do, as it is pretty simple at the moment, game play wise.
Death on the Dancefloor is my DIY game. The basic premise of the game is to jump and avoid the blades. The game isn’t entirely finished and there are two levels currently implemented including proper jumping and collision with slight animations. There is a range of music implemented that go well with the game.
NOTE: The game exceeds the maximum file size able to be uploaded to the blog, so you can download the game here.
*Disclaimer* All songs included in this game are not owned or created by me, they all belong to their respective owners, I’m only using them for educational creation purposes.
Cops n Robbers Remastered is (well obviously) a remastered version of our original game, Cops n Robbers.
Unfortunately we didn’t get to completely remaster it the way we wanted, due to members being sick and away for other reasons.
In the Remastered version (well what we manage to fit in) were a few, unique ideas that we thought players (like you) would find quite interesting and something that should’ve already been apart of the original game.
One major thing we wanted to add into the game was a background. We wanted to add a prison background into the first level, so during the chase, it would feel like the robber would be trying to escape prison and escaping the police and getting freedom. With the other two levels, we wanted players to feel like the chase is lasting from day to night, so we added a day and night time background, to give the players a feel of what a chase would be like.
The images below show all three levels, we wanted to have four and make that the final level, but unfortunately we didn’t have enough time and we rarely had a full team.
Something that we managed to get in was sound. Unfortunately it was only for the cop. What we mean by that is the sirens so the robber knows that the police is chasing them, as we want to make it feel like a real life, intense police chase. We also wanted to add background music, so it could give you a real life experience.
Another thing we wanted to add but unfortunately couldn’t, was the images of the sprites. The alternative meaning for it, is that we wanted the cop sprite to look like a police car, and the robber as a completely different car, but due to the image sizes, and the fact that this is a platform game, it would look quite strange, seeing cars jumping from platform to platform continuously.
There was plenty more we wanted to add but couldn’t.
Brodie, Dylan and Kyle. 😉
The game features various multiplayer modes catering for almost everybody including duel, doubles, standard, chaos. There are also competitive versions of these modes with ranks to define your skill. Rocket League also has less serious modes such as hoops, snow day and rumble. Hoops is basketball based, snow day is hockey, and rumble is a battle mode with power ups. These modes add more variety to the game.
Controls and gameplay
Incredibly fun sports action. Very accessible, easy-to-learn controls. Physics-based gameplay creates high skill ceiling. The controls are also customizable to what works for you. The only real downside to the gameplay is the game’s ball cam, making the camera follow the ball, which causes confusion to new players. Also, the in-game chat is really bad and almost inaudible.
The graphics of the game are nice and colourful.
The sounds of the game are clear and diverse with the some of the cars having different engine sounds. The different boosts in the game having unique sounds and some of the maps such as aqua drome being under water you can hear the sea creatures swimming past and neo Tokyo has the announcer
The game’s physics-based gameplay makes you want to learn the more advanced techniques in the game, which in turn keeps you playing the game. Also, the competitive aspect drives you to improve. I would recommend to anybody that plays video games because it offers such a fun experience.
by Brayden M
Metal Gear Rising Revengeance is an awesome game in the hack and slash genre. Although it is set in the same universe as Kojima Productions’ earlier Metal Gear Solid (MGS) games, it was created by a different game studio, Platinum Games.
Unlike previous MGS games, it is not a stealth game, but it keeps the action genre and adds hack and slash gameplay. It’s a third person game, about a guy that is a ninja cyborg who is trying to stop a war.
It’s a console game on Xbox 360, PS 3, and Windows PC. It was released in February 19 2013 and MA15.
I love the action, it is really good. I say it is one of the top 10 games compared to similar games. The gameplay is fun. It is fast paced, especially the boss fights – because of the action and the difficulty. Really awesome music.
Control and gameplay
The controls are easy to learn. There are only a few buttons you need to know.
The first few missions – called VR missions – teach you how to move, attack, and run.
It is a war setting. The locations, characters, weapons, and enemies all look pretty realistic.
The best music in the game is the music during the boss fights. Each boss fight has different music that represents them.
It’s really good when you first play it, but then it loses its fun when you play it the second time.
The playing time is around 7 hours.
Metal Gear Rising Revengeance is a must buy game that is fun for those into hack and slash.
By Jordan H
Matt Trobbiani, an Australian game designer came up with the idea of Hacknet in 2012 in a 48-hour game jam tournament with the theme of “GUI and interface”. After he created the basic version and released it, he continued to work on it throughout the next 3 years as a hobby project, which he released in August 2015. The game gained popularity very quickly.
The game won the Innovation award for the 2014 Australian Game Developer Awards, the Indie-Serious Game SimTecT Asia 2015 award, The Best Narrative Award from BIG Brazil 2016 and was a finalist in the Best Tech section of Freeplay 2015.
Hacknet follows you as the protagonist who receives a message by an unknown man known as ‘Bit’ when his 14 day failsafe has activated. He tells you that he was working for a company called ‘EnTech’ who was developing a security system and believes they may have had him killed. He asks you to find out the truth of what happened and to stop EnTech and their plans. Thus begins the tutorial and the story and you can start hacking! The game is quite a realistic simulator with how you hack. The servers require you to hack their ports with hacks including SSH cracks, FTP Bounces and HMTL Webservers and finally, Porthack, which is basically the in-games equivalent to brute forcing and cracking the password.
The game makes your hacking feel powerful, and gives you a rush when busting down the enemies server, finding the files you need or the information you need to send off to someone else, then deleting your logs and leaving everything the way you left it. Or if you feel like hitting someone where it hurts, delete their boot files and then Forkbomb their system, shutting it down and forcing a reboot. But the game really shines when the enemy server has better security systems and starts tracing back the IP of the person who’s messing with them and then the race is on! Get in and grab the files, or get traced and panic as you desperately try to reset your IP so they don’t find you.
Hacknet has a method to the crazy hacking madness, pitting you in the centre of the story as you join hacker groups and do contracts for them, granting you with more hacking equipment into your arsenal and possibly uncovering some of the truth, even if you didn’t know it.
The interface is easy to understand and can accommodate both types of players, people who like to type lots and people who don’t, with both a terminal and an interface system, helping you navigate. Obviously the interface is easier to use, and you can use it quite easily with only slight use of the command line, but the game feels really cool when you do almost the entire game on the terminal and use the interface as only a guide to where you are, using commands like ‘cd’ to change the directory, ‘ls’ to showing what’s in the files, and the good old ‘rm’ tool to remove files. Also don’t forget to press ‘tab’ to auto-complete what you’re typing; that one is handy!
As I have previously explained, the UI is very basic. It only has a terminal, a map and an interface. The game has slight customisation when it comes to your OS, during your time on Hacknet, you can pick up different ‘x-system.sys’ files, which have different interface skins, and place the terminal, the map and the interface screen in different areas, making play slightly different. Although these graphics are simple, and not out there to be extremely detailed, they’re clean cut and are easy to process.
The sound has a decent lengthy soundtrack that just plays in the background, and sounds quite ‘hack-like’. Sound volume can be turned up or down respectively in the options menu. If the sound isn’t to your liking, turn it down and play your most ‘Hacky’ song you know and play. You won’t regret it.
Although the game has a great storyline and cool hacking mechanics, playing through it a second time can be a little less fun. The passwords aren’t randomised, so you could essentially complete a mission in 3 seconds as you reply to the email with the password you found out last game, provided you remember it. And the game can feel slightly duller on the second time around. What would have been better for the game is if the missions were more randomised and the game wasn’t as linear.
Ultimately, besides the very linear story line and the lack of proper replayability features, the game is a great game to play, the hacking ‘noobs’ and even the seasoned data penetration tester can enjoy this game and the realism it presents, it gives you help but offers very little hand holding, which enables you to figure it out yourself, or search up the answers online if you’re lazy, like me.
You can grab Hacknet on Steam and Humble Bundle for $9.99 USD, it would be a good time to get it now, as the DLC Hacknet Labyrinths is coming out in December and promises more story line to play.
By Michael Wilson